March 2018 Imperial College London
A collection of apps and video games that aims to improve the lives of those impacted by hearing loss has been awarded a prestigious healthcare award. The 3D Tune-In toolkit and apps were awarded best Healthcare Science Partnering Patients and Citizens project at NHS England’s Healthcare Science Awards. The toolkit has a range of functions, including improving the experience of listening to music through a hearing aid. The award is a celebration of collaborative work between healthcare scientists, patients and their families to achieve shared goals. The annual ceremony took place in early March.
Dr Lorenzo Picinali, Project Coordinator from the Dyson School of Engineering at Imperial College London, said: “Hearing loss can have a big impact on a person’s quality of life both physically and emotionally. It is often referred to as the silent disability as it’s non-life threatening but can be linked to stress, depression and loneliness. We developed this toolkit, a collection of apps and videogames to help users, ranging from children to the elderly, to engage with their hearing aids and overcome challenges they face. We are pleased with the recognition from NHS England and we will be working on rolling out the toolkit out across the NHS and beyond.”
The 3D Tune-In project comprises five digital games and apps, which aim to show users how they can optimise their hearing aids and address challenges they face in their day-to-day lives, such as communicating with others. For example, researchers developed the app Musiclarity to improve the experience of listening to music with a hearing aid. The web-based app provides a database of pieces of music that can be tuned and adjusted to sound optimal for the user’s level of hearing loss. To use the app, listeners remove their hearing aid and use a high quality pair of headphones or loudspeakers. The app amplifies the sounds in order to compensate for the users specific hearing loss. The app also displays the lyrics of the song being played as well as visual representations of the different instruments present in the music, allowing the listener to position each individual sound source in different locations around their heads.